Chimeneas

The Chimeneas are a hardy, industrial race. They are an ancient race, with generations of experience to guide them. Pride, cautiousness, and wisdom are part of who they are.

Personality: Chimeneas are known to value deeds over wealth or power, and quality over quantity. Any Chimenean blacksmith would rather create one perfect sword for the challenge alone than mass-produce one hundred lesser swords to sell for a profit. They find great pleasure in accomplishing challenges, but little of it in material pleasures. However, this is not to say that none of them strive for these nonetheless. They are proud, but not to the point of foolhardiness. Because of their long lifespans, they are very clannish, holding the needs of family and friends in high priority.

Physical Description: Chimeneas have a torso that looks like a clay pot with a mouth and eyes. Out of these openings can be seen a flame that is the life force of a Chimenea. They have small feet and large, lanky arms that hang down at their sides. Their head is little more than a stump that protrudes from the top of the pot-torso. The color of the pot can be any range of earthy brown colors, while the skin of their arms, hands, feet, and head range from pale white to deep tan. Chimeneas stand 3 ½ to 4 ½ feet tall and weigh 100 to 180 lbs. They reach maturity at age 40 and can live up to 400 years.

Relations: Like Dor’angs, Chimeneas are wary of outsiders. However, unlike Dor’angs, they judge everyone as an individual. That said, deeds are the only things that will impress a Chimenea; wealth, fame, and power are worthless. Chimeneas are very proud, and will only negotiate with other races and nations when necessary.

Alignment: Chimeneas have no sway towards any particular alignment. Their creed is not one that dictates any specific morality. Nor do they see either law or chaos as a strong motivator.

Lands: Chimeneas have large, permanent settlements. These are usually near some large resource, like a mineral vein or a particularly fertile piece of land. Trade accessibility is secondary in this respect.

Religion: Though the Hytan have taken it to new heights, the Chimeneas were the first to develop the Common Pantheon as it is known. However, they are not particularly pious, seeing religion as only a minor aspect of life. Some even eschew religion altogether – which is not at all uncommon and is an accepted lifestyle among the Chimeneas.

Language: Chimeneas use the language passed down by their ancestors. It is a beautiful tongue, and a work of art in its own right. It is both flowing and serene, and yet it retains power. Chimeneas prefer to use it in place of Common when in the company of other native speakers. When written, High Common uses the Common alphabet. Though mostly forgotten to the ages, High Common was the first to use that alphabet; only later was it used for Common as well.

Names: Chimeneas have at least two names: Both a given name – or names – that the parents choose at birth, and a House name. Because of their clannish tendencies, Chimeneas see their House name as a source of great honour. Chimeneas hold their names for life, and changing names is unheard of in Chimenean society.

Common Male Names: Augustus, Claudius, Linus, Leopold, Lucius , Marcellus, Rayner, Titus, Torsten

Common Female Names: Aurelia, Crescentia, Felicia, Flavia, Justina, Rufina, Viviana, Vita

Common House Names: Reginhar, Hartwin, Septimus, Gallus

Adventurers: Chimeneas who take to adventuring are generally those who do not fit into the social norm. However, some who have no other skills to speak of will take up the adventurer’s mantle as a last resort to prove themselves.

Chimenean Racial Traits

Ability Scores: +2 Wis, -2 Cha

Small: A Chimenea receives a +1 bonus to AC, a +1 bonus on attack rolls, a +4 bonus on hide checks, a -4 penalty on grapple checks, and lifting and carrying limits are ¾ of those of medium characters.

Speed: 20 ft.

The Fire Still Burns: When a Chimenea is fully submerged in water, it must make a death save each round until brought out of the water, at which point the flame reignites. Unless killed, the Chimenea is considered to have lost no hit points.

Fire Resistance 5: A Chimenea ignores the first 5 points of fire damage from any source.

Trueflame: Once per day, a Chimenea can cause his flame to glow brightly. This light has a 30 foot radius, and reveals invisible creatures within the area of effect. This effect lasts 5 rounds plus a number of rounds equal to the Chimenea’s wisdom modifier.

Sanctum Flame: Once per day, a Chimenea can cause his flame to glow brightly. This light has a 30 foot radius, and any enemies inside it suffer a -2 to all attack rolls and saves. This effect lasts for a number of rounds equal to the Chimenea’s wisdom modifier.

A Chimenea gains a +1 natural armor bonus to AC.

Unbreakable Will: A Chimenea gains a +2 racial bonus on Will saves.

Automatic Languages: Common, High Common

Favoured Class: Any, a multiclass Chimenea’s highest level class does not count when determining whether it suffers an XP penalty for multiclassing.

Chimeneas

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